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Xbox360 Evil Live Stealth...
Forum: Xbox 360
Last Post: John Dickinson
10-24-2019, 01:00 AM
» Replies: 0
» Views: 302
Console revisions
Forum: Xbox One
Last Post: John Dickinson
10-01-2019, 10:39 AM
» Replies: 0
» Views: 129
GameBotHacks
Forum: Share your Projects/Repository
Last Post: John Dickinson
10-01-2019, 09:19 AM
» Replies: 0
» Views: 502
Cod Server Emu
Forum: Share your Projects/Repository
Last Post: John Dickinson
10-01-2019, 09:18 AM
» Replies: 0
» Views: 119
bf2142 emu
Forum: Share your Projects/Repository
Last Post: John Dickinson
10-01-2019, 09:17 AM
» Replies: 0
» Views: 110
Executing Functions In Re...
Forum: Xbox 360
Last Post: John Dickinson
10-01-2019, 09:14 AM
» Replies: 0
» Views: 179
XBLSLinux
Forum: Share your Projects/Repository
Last Post: John Dickinson
10-01-2019, 09:12 AM
» Replies: 0
» Views: 91
XboxDumpers
Forum: Share your Projects/Repository
Last Post: John Dickinson
10-01-2019, 09:11 AM
» Replies: 0
» Views: 94
Xbox360-Research
Forum: Share your Projects/Repository
Last Post: John Dickinson
10-01-2019, 09:11 AM
» Replies: 0
» Views: 112
Xbox360-Shadowboot
Forum: Share your Projects/Repository
Last Post: John Dickinson
10-01-2019, 09:11 AM
» Replies: 0
» Views: 79

 
  Xbox360 Evil Live Stealth Server
Posted by: John Dickinson - 10-24-2019, 01:00 AM - Forum: Xbox 360 - No Replies

Xbox360 Evil Live Stealth Server
 JTAG/RGH XBL STEALTH SERVICE
WITH BAN BYPASSES

Call of Duty bypass
Destiny bypass
Halo bypass
GTA5 bypass

optional off host cheats
Destiny
Call of Duty
Halo
GTA5 
will be able to be enabled through the website control panel

Customizable Dashboard Change images and Colors!
Game Cheat Engine for creating easy through our website
you will be able to share your trainers with your friends

coming soon
website panel with IDE for creating custom game hacks
Game Engine Supported 
Unreal Engine Games
Source Engine Games
Frostbite Engine Game

making game hacks for these games will be just like on PC you will have access to an SDK that will allow you to use Game functions for more information you can visit unknown cheaters to have an understanding of what a SDK is and how it can benefit cheating 

https://www.unknowncheats.me/forum/index.php

there will be a section on the forms where you can sell your menus or share your menus for free
our cheat engine Creator will be easy to use basic features can be drag-and-drop
more information will be released soon


Download:
http://evilsource.net/Files/Evil_Live/Cient.xex

server is currently in free mode please join Discord if you need any help or just want to hang out

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  Console revisions
Posted by: John Dickinson - 10-01-2019, 10:39 AM - Forum: Xbox One - No Replies

Reading revision via software


#define CPUID_HW_REV 0x4000000D

#define HW_REV_DURANGO         0x10
#define HW_REV_SILVERTON_ZORRO 0x20
#define HW_REV_SILVERTON_MANDA 0x21
#define HW_REV_CARMEL_BASE     0x30
#define HW_REV_CARMEL_4K       0x31
#define HW_REV_EDMONTON        0x40
#define HW_REV_SCORPIO         0x50

int regs[4];
__cpuid(regs, CPUID_HW_REV);
int consoleRevId = regs[2] & 0xFFFF;

char *consoleRev = (char *)calloc(1, 0x100);

switch (consoleRevId)
{
case HW_REV_DURANGO:
   consoleRev = "Durango";
   break;
case HW_REV_SILVERTON_ZORRO:
   consoleRev = "Silverton Zorro";
   break;
case HW_REV_SILVERTON_MANDA:
   consoleRev = "Silverton Manda";
   break;
case HW_REV_CARMEL_BASE:
   consoleRev = "Carmel Base";
   break;
case HW_REV_CARMEL_4K:
   consoleRev = "Carmel 4K";
   break;
case HW_REV_EDMONTON:
   consoleRev = "Edmonton";
   break;
case HW_REV_SCORPIO:
   consoleRev = "Scorpio";
   break;
default:
   consoleRev = "Unknown";
}
printf("Console Revision: %s (0x%04X)\n", consoleRev, consoleRevId);

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  GameBotHacks
Posted by: John Dickinson - 10-01-2019, 09:19 AM - Forum: Share your Projects/Repository - No Replies

GameBotHacks open source game hack repository with framework for Unreal Engine 3

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  Cod Server Emu
Posted by: John Dickinson - 10-01-2019, 09:18 AM - Forum: Share your Projects/Repository - No Replies

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  bf2142 emu
Posted by: John Dickinson - 10-01-2019, 09:17 AM - Forum: Share your Projects/Repository - No Replies

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  Executing Functions In Real Mode
Posted by: John Dickinson - 10-01-2019, 09:14 AM - Forum: Xbox 360 - No Replies

This is something I created a bit ago to aid my research on the xbox 360, it allows user code to call functions in Hypervisor Real Mode from anywhere on the system using a simple expansion. What is Hypervisor Real Mode? To put it simply its the highest privileges you can obtain on the console. In this example I am calling functions inside the hypervisor from user mode, but it should also allow you to call functions in your code, provided you set them up correctly. Please remember, Hypervisor Real Mode works with Real Addresses, so be sure you build any pointer addresses correctly.

Supports a max of 8 arguments to a function



// expansion id
DWORD HvProcExpID = 0x48565051;

// example list of HV functions
typedef enum _HV_PROCS {
    HvpGetFlashBaseAddress = 0x68C,
    HvpPhysicalToReal = 0x29E0,
    HvpMemcpy = 0xA880,
    HvpMemset = 0xAD20,
    XeCryptRotSum = 0xB4A8,
    XeCryptRotSum4 = 0xB4B0,
    XeCryptRotSumSha = 0xB4B8
    // sorry, list shortened..
} HV_PROCS;

// keep it simple, just edit peek/poke initializer
// assumes expansion data is loaded in byte array HvProcExp
// Declaration: HRESULT InitializeHvProc();
HRESULT InitializeHvProc()
{
    // Allocate physcial memory for this expansion
    VOID* pPhysExp = XPhysicalAlloc(0x1000, MAXULONG_PTR, 0, PAGE_READWRITE);
    DWORD physExpAdd = (DWORD)MmGetPhysicalAddress(pPhysExp);

    // Copy over our expansion data
    ZeroMemory(pPhysExp, 0x1000);
    memcpy(pPhysExp, HvProcExp, sizeof(HvProcExp));

    // Now we can install our expansion
    printf("ExpAdd: 0x%016llX\n", physExpAdd);
    HRESULT result = (HRESULT)HvExpansionInstall(physExpAdd, 0x1000);

    // Free our allocated data
    XPhysicalFree(pPhysExp);

    if (FAILED(result))
        printf("Expansion failed to install: %08X\n", result);

    // Return our install result
    return result;
}

// pqwProcedure: Real address of function
// cArgs: Argument count
// pqwArgs: Argument array
// Declaration: QWORD HvProc(QWORD pqwProcedure, DWORD cArgs = NULL, PQWORD pqwArgs = NULL);
QWORD HvProc(QWORD pqwProcedure, DWORD cArgs, PQWORD pqwArgs)
{
    if (!cArgs)
        return HvExpansionCall(HvProcExpID, pqwProcedure, NULL, NULL, NULL);
    else
        return HvExpansionCall(HvProcExpID, pqwProcedure, cArgs, (DWORD)MmGetPhysicalAddress(pqwArgs), NULL);
}

// Usage:
QWORD qwArgs[2] = { 0x40000, 0x10000 }; // MSVC doesn't support compound literals...
QWORD qwRealAdd = HvProc(HvpPhysicalToReal, 2, qwArgs);
printf("Call success, result: %016llX\n", qwRealAdd);

// pqwProcedure: Real address of function
// cArgs: Argument count
// followed by arguments
// Declaration: QWORD HvProc(QWORD pqwProcedure, DWORD cArgs = NULL, QWORD Arg1 = NULL, QWORD Arg2 = NULL, QWORD Arg3 = NULL, QWORD Arg4 = NULL, QWORD Arg5 = NULL, QWORD Arg6 = NULL, QWORD Arg7 = NULL, QWORD Arg8 = NULL);
QWORD HvProc(QWORD pqwProcedure, DWORD cArgs, QWORD Arg1, QWORD Arg2, QWORD Arg3, QWORD Arg4, QWORD Arg5, QWORD Arg6, QWORD Arg7, QWORD Arg8)
{
    if(!cArgs)
        return HvExpansionCall(HvProcExpID, pqwProcedure, NULL, NULL, NULL);
    else
    {
        if (cArgs > 8)
            return 0xC800009;
        QWORD pqwArgs[8] = { Arg1, Arg2, Arg3, Arg4, Arg5, Arg6, Arg7, Arg8 };
        return HvExpansionCall(HvProcExpID, pqwProcedure, cArgs, (DWORD)MmGetPhysicalAddress(pqwArgs), NULL);
    }
}

// Usage:
QWORD qwFlashBase = HvProc(HvpGetFlashBaseAddress);
printf("Call success, result: %016llX\n", qwFlashBase);


here is a good implementation of this process
http://evilsource.net/Files/Xbox/Xbox360...xCalls.cpp
http://evilsource.net/Files/Xbox/Xbox360...HvxCalls.h

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  XBLSLinux
Posted by: John Dickinson - 10-01-2019, 09:12 AM - Forum: Share your Projects/Repository - No Replies

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  XboxDumpers
Posted by: John Dickinson - 10-01-2019, 09:11 AM - Forum: Share your Projects/Repository - No Replies

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  Xbox360-Research
Posted by: John Dickinson - 10-01-2019, 09:11 AM - Forum: Share your Projects/Repository - No Replies

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  Xbox360-Shadowboot
Posted by: John Dickinson - 10-01-2019, 09:11 AM - Forum: Share your Projects/Repository - No Replies

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